Gothic Remake Lockpicker

Gothic Remake Lockpicking Training: Fingers, Costs, and What Each Level Does

Training lockpicking is the single best quality-of-life upgrade for a loot-hungry run. It will not make locks easier to solve — but it makes failing much cheaper. Here is exactly how to unlock the trainer, what it costs, and what you get.

Already trained and still stuck on a lock? Open the free Gothic Remake Lockpicker solver →

Where to find Fingers

The lockpicking trainer is Fingers, and he lives in the Old Camp. Enter the camp, turn left at the castle gate, then hug the castle wall as you walk along it. Watch the right side for a dark alley — Fingers waits in there. If you have been running past the castle wall without looking right, that is why you never found him.

Unlocking him: the Diego chain

Fingers will not train you on first meeting. The unlock has three steps:

  1. Speak with Diego and get the quest Casting Shadows from him.
  2. Go to Fingers and mention Diego in conversation.
  3. Accept Fingers' quest A Ring for Fingers.

That is it — you do not need to actually complete A Ring for Fingers. Accepting it is enough to open his training dialogue.

Cost of the first training

The first lockpicking training costs 10 learning points (LP) and 100 ore nuggets. Save up before you make the trip; there is nothing worse than finding the alley and leaving empty-handed because you spent your LP on strength.

What training actually changes

The first level of training buys you three things:

At master level there is one more perk: when a pick breaks, it removes one link from the lock you are currently working on, making the rest of that attempt simpler.

What training does not change

Your skill level never changes a given lock's solution. The plates, pins, and couplings in front of you are the same whether you are untrained or a master — training only changes your margin for error and how many links new locks generate with. That is why a solver stays useful at every level: map the links, enter them into the solver, follow the playback, and you will not need the extra mistakes in the first place. If you have not read it yet, start with how the lockpicking mechanics work, and keep your stack topped up with our lockpick locations guide.

Is it worth 10 LP?

If you open every chest you see, yes — the no-reset rule alone pays for itself the first time a pick snaps on a 7-plate lock you nearly had solved. If you only pick locks occasionally, you can skip the training entirely and let the solver carry you: a pick-safe move order means you never spend a single mistake, trained or not.